11/7/2022 0 Comments State of decay lifeline![]() ![]() The new playground, Danforth City, does a great job of reminding you that the world is totally fucked, with far fewer moments of respite and only your base feeling safe (even then it’s temporary). Despite owning all the guns in this (post-apocalyptic) world, Lifeline offered some of the most difficult and stressful moments I’ve experienced in almost a year of playing State of Decay. It’s more repetitive than I was hoping, but the constant pressure to locate targets before they get killed off, while also ensuring that you’re back in time to defend your home, creates a constant sense of panic. You’re given timed objectives on a daily basis (the vast majority being fetch quests), before fending off an undead siege come nightfall. Whereas the vanilla campaign has you prioritising base-building or worrying about your survivors and their ‘feelings’, you’re now leading a group of soldiers with a mission to accomplish, making almost everything else a distraction. ![]() Hell, there’s a grenade launcher waiting for you from the start. A quick nosey through the supply locker in this DLC offers more assault rifles, SMGs, LMGs and other initialisms than you’ll know what to do with. Stumbling upon Maya in the original game, I was wildly impressed that she was bringing a hunting rifle to my group. Dropping you into a proper city, Lifeline immediately grants all the weapons, ammunition and supplies that you’d usually spend an entire SoD playthrough hoping to acquire. ![]()
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